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The Hook Model
The Hook Model is a cycle consisting of 4 stages. The hook model argues that triggers, actions, variable rewards, and investment steps must be followed
Serious Games vs Gamification
Serious games are designed for a purpose other than entertainment such as education, miilitary, research and etc. Although they have similar designs as recreational games,
Human-oriented Gamification Design (25% Technology 75% Psychology)
Successful gamification strategies remove barriers to people and make people feel in control even when they are being led. Our designs; It should make people
SAPS Framework
Gamification is a method used to motivate users to change their behavior. Reward mechanisms are often used to ensure the sustainability of gamification and keep
Finite and Infinite Games in Gamification
What is a Finite Game? When we say finite game; • We define games with winners and losers, with a beginning and an end. •
Motivation 3.0 and Gamification
Daniel Pink, in his book called Drive, said that societies have operating systems just like computers and named these operating systems as motivation 1.0, motivation
Gamification for my Sales Team.
In your sales teams with gamification; • It can increase intra-team communication • It can make your corporate culture more known • It can increase
Gamification in Education
With the development of technology, our habits of playing games have also changed, as have many of our habits. While we used to play games
Player Types of Battle in Gamification
Gamification is the use of game mechanisms by integrating them into non-game areas to observe behavior change and performance increase in a certain audience. Recognizing
Customer Journey Map and Gamification
Did we say that 25% of gamification is technology and 75% is psychological? Yes, he is the one who says this and he continue to
Internal Communication And Gamification
Internal communication is one of the issues that poses a problem for many companies. Especially with the increase of working from home with the pandemic,
Self-Determination Theory
One of the definitions of motivation is to have the energy, the desire to do a job, task or anything. Deci and Ryan (2008) found
Game Play Gamification
ll peoples play and do it in very similar ways. However, not all languages can grasp the concept of game in a single word. The
Gamification and Flow Theory
The purpose of gamification is not to create a whole game, but to reveal the potential of users by using game mechanics. Thanks to gamification,
In 5 Questions Gamifications and Rewards
Award Winning’ from gamification mechanics; As the most abstract element that affects the overall gamification design and creates its fiction, it emphasizes user participation and
Gaming and Persona in 4 Questions
In gamification projects, what should be the first step? Where and how should we start the project? According to Gabe Zichermann, 75% of gamification is
4 Keys 2 Fun
The biggest reason people play games is the emotions created by games. People like to switch between different emotions while playing games. Nicole Lazzaro and
1857 Capitalist Barons and Gamification
Did you know that on the dusty shelves of history, gamification is used for the most malicious and most contrary to its mission? “At the
Fogg’s Behavior Model
BJ Fogg’s model of behavior change is primarily an influencing model designed to initiate certain behaviors in individuals. The model explains what causes behavior change.
Nvidia Toolkits for Computer Vision
In this Blog we will go through the essential toolkits from Nvidia to boost performance and accuracy of Conversational AI applications.These toolkits helps you to
WHAT IS GAMIFICATION?
“You can discover more about a person by playing games for an hour than you can discover by talking to them for a year.” Plato.