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Gamification

The Hook Model

The Hook Model is a cycle consisting of 4 stages. The hook model argues that triggers, actions, variable rewards, and investment steps must be followed

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Gamification

Serious Games vs Gamification 

Serious games are designed for a purpose other than entertainment such as education, miilitary, research and etc. Although they have similar designs as recreational games,

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Gamification

SAPS Framework 

Gamification is a method used to motivate users to change their behavior. Reward mechanisms are often used to ensure the sustainability of gamification and keep

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Gamification

Motivation 3.0 and Gamification

Daniel Pink, in his book called Drive, said that societies have operating systems just like computers and named these operating systems as motivation 1.0, motivation

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Gamification

4 Keys 2 Fun

The biggest reason people play games is the emotions created by games. People like to switch between different emotions while playing games. Nicole Lazzaro and

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Gamification

Fogg’s Behavior Model

BJ Fogg’s model of behavior change is primarily an influencing model designed to initiate certain behaviors in individuals. The model explains what causes behavior change.

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Gamification

WHAT IS GAMIFICATION?

“You can discover more about a person by playing games for an hour than you can discover by talking to them for a year.” Plato.

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