Enterprise Gamification

The new way of business

Gamification will experiment and innovate the ways employees and consumers interact with your business. Enterprises with an eye on the future must track and monitor the changing trends of consumer behaviours to avoid lag in gamification adoption. Imona is here to help.

Imonagame is the enterprise gamification platform

that engages employees to learn, compete and entertain

Imonagame improves team performance, sales results, customer satisfaction, customer loyalty, employee retention by increasing engagement. Enterprises are currently gamifying experiences for their employees and customers through mobile apps, but Imonagame platform will take gamification to the next level.

Why Customers Trust Us

Imonagame improves sales by %8-%40 and employee engagement by %300-%400

Just a 5% increase in customer retention can boost your profits by as much as 95%, Imona provides massive rewards for gaining and maintaining customer trust

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sectors

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costumers

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users

Big Companies Trust Us

Fastest time to market, game design at your fingertips

Faster time to market. You don’t need software development to introduce a new game, it is a matter of few clicks of configuration

Business results at your fingertip

Easy to integrate with existing systems in the enterprise

Some of many game mechanics used to design enterprise games

The Hook Model: Triggering player attention

The Hook Model is a way of describing a user’s interactions with a product as they pass through four phases: a trigger to begin using the product, an action to satisfy the trigger, a variable reward for the action, and some type of investment that, ultimately, makes the product more valuable to the user.

Tournament Mode

Excitement peaks in league mode where teams compete fiercly

Knowledge Contests, Training Videos enables actionable learning

It is the area where the player both contributes to business development and learns while having fun on the platform.

 

Section can be positioned as a social media platform in games.

The missions assigned to the player and their associated missions are displayed. The progress of each task is displayed as a percentage.

In this section, the player can challenge other people in the game. Player’s ongoing and concluded duels are listed here.

Our Doping Wheel feature works on the 'Factor of Luck'.

In cases where the difference in points between players is large, low scoring players may be given the opportunity to earn points with an extra mission.

Survey In this section, the surveys that the player will answer are listed.

The survey content can also be about the game and business goals. In this way, you can learn about the game and business.

Story behind your success game

Welcome to Candy Word. Are you ready for a fun and delicious journey? Discover new flavors as you complete missions. In this journey, both fight your opponents and learn new tastes in the candy world with quizzes.
Be the first to reach the rewards in the reward shop with the points you earn. Duels, wheels of luck, badges and more are all waiting for you in this game.

An adventurer in the jungle!! Imagine getting lost in the Jungle where you came with your friends. It’s up to you to be the prey or the hunter. Wild nature, aggressive animals, harsh weather conditions are waiting for you in this adventure.

Complete missions and win duels to survive in the Jungle. Unlock advanced levels as you collect points and learn what to do. Come on adventure awaits you.

The year is 2057. The sun is dying and the Earth is disappearing accordingly. A group of astronauts are sent on a mission to bring the Sun back to life, but fail. Seven years later, you and your teammates are on the job for this mission.

Lots of adventures await you and your friends on this challenging journey! Complete missions, overcome obstacles and save the sun.

The city is under zombie invasion. You have to survive and save the city. You must find other survivors and do research on how to save the city. Now is the time to be brave!

Improve yourself by completing quests and winning duels. Collect badges and rewards as you master, be the first on the leaderboard to be the hero who saves the city from the zombie invasion.

Take your place in the game to build a sustainable world. Resources are running out fast. Environment, social and economic sustainability… All the building blocks of sustainability are waiting for you in this game.

Complete the quests and learn what you need to do for a livable world. Spin the wheels of luck, win duels, show off all your skills in quizzes. Have fun and learn.

Save The Christmas!! A Christmas is unthinkable without Santa Claus. But this Christmas, Santa is in trouble. It’s up to you to save Santa Claus, who was kidnapped by demons. Back to work for the children to have a happy New Year’s Eve and receive their gifts.

Duels, quizzes, wheel of fortune… Complete fun quests to save the New Year. With the points you earn, rise to the top of the leaderboard and collect the rewards in the game. Have fun and save Christmas.

Fun, adventure, knowledge, experience are all waiting for you in this game. Complete fun missions and rise to the top of the leaderboard. Spend the points you earn in the shop and collect the rewards.

Get ahead of your opponents in the leaderboards by sending duels to them. Unlock new levels and missions as you collect points. Come on adventure awaits you.

FAQ

Here are the answers to some of the most common questions we hear from our appreciated customers

Gamification; It is trying to solve real-life problems with game dynamics. It can be used in many areas, but the first areas of use were education and marketing. It can then be generalized as the application of game techniques to real life. Especially in which areas, besides sales-premium systematics, it has easily found a place for itself in areas such as banking and state affairs. Recently, it has been observed that it has grown rapidly in areas such as health, tourism and art. Very positive results are obtained by integrating gamification and game plots into business processes correctly. Many companies that apply gamification to their processes observe measurable differences in both business results and employee experience in general, and it is observed that the increase in annual revenue change is higher than other companies that do not integrate gamification into their business processes.

Gamification is one of the most important ways we design better and interactive experiences in every field. One of these areas, the ‘Finance Sector’, has started to use gamification more and more, especially for financial literacy information for its customers and performance and innovation for its employees. In 2013, a Spanish company in this field created a game and rewarded its customers with points when they used one of their services, such as paying bills or checking accounts on Facebook. Points could be accumulated and used to download music, buy movies or La Liga football tickets. With this setup, which won the “Best Use of Interaction Techniques for the Consumer“ award of the year, the importance of the value that gamification will add to your company can be clearly seen. The world-famous retail food company KFC Japan has included gamification in its marketing activities. KFC Japan partnered with Gamify to create a marketing campaign with Gamification that not only informs customers but motivates them to try their new shrimp-themed menu. The store increased its sales figures by 106% compared to the previous year.
The American multinational technology company Google, on the other hand, gamified the expense process to encourage its employees to submit their travel expenses information on time. Employees who didn’t spend all of their travel allowances had to choose whether the remaining money would be paid in their next paycheck, save for a future trip, or donate the funds to their favorite charity, rather than simply reporting expenses. Within six months of launching the gamified travel expense system, Google’s employee compliance rate reached 100 percent. In many different examples, it is possible to reach goals in a more fun and faster way and to increase motivation with gamification.

There are many studies done to increase the employee experience with gamification. one of these Bluewolf, a New York-based management consulting firm, has implemented a gamified version of the Salesforce.com Chatter platform to increase community engagement on its internal social network. This change allowed employees to earn points for posting comments, posting blog posts, and sharing reports on external social networks. As a result, Bluewolf experienced a 57 percent increase in community engagement.
Again, one of the world’s giants, Microsoft is one of the companies that uses gamification to increase the employee experience. Faced with numerous language localization needs for its wide range of products, software giant Microsoft needed a way to ensure its language translations were accurate and meaningful. To accomplish this challenge, Microsoft created a “Language Quality“ game using its own Silverlight implementation. The game allowed Microsoft employees around the world to view screens and check language accuracy. Microsoft even deliberately made some bad translations to make sure their employees were busy and paying attention. The game attracted 4,500 users who viewed a total of 500,000 screens and made translation corrections or improvements based on their native language. The Cisco has invested in a global social media training program designed to develop and enhance the social media skills of company employees and contractors. However, the product of this ambitious effort was a program of 46 lessons with no clear starting point.
As a solution to this problem, Cisco gamified its social media training program by offering three certification levels, Expert, Strategist, and Master, that participants can engage with. Cisco also offered four sub-levels of certification for HR, external communications, sales, and internal partner teams. To foster a healthy environment of competition and collaboration, Cisco also brought team challenges into the mix. Results? More than 13,000 courses have been taken and more than 650 Cisco employees have been certified.
With a gamified education system, employee involvement in the process accelerates and learning becomes easier and more memorable. most notable participant was Microsoft Japan.

Imonagame is an API platform for Gamification in the Enterprise. Business KPI‘s can be fed into the system in real-time through API‘s. Also, if you want display the leaderboard, missions, badges, points collected etc. in other systems like CRM or ERP, you can use more than 300 API‘s in our platform for integration.

Finite and Infinite games
Gamification can be divided into Finite and Infinite. A probe in a finite gamification program; For example, there are big goals such as a legendary victory, leveling up, or completing an entire badge collection. An endless gamification program, on the other hand, is designed to continue indefinitely. There is no end, no final level to reach, no legendary victory. There is just an ongoing, ever-forward and unending rivalry. Most gamification programs generally follow the finite gamification model. But you can’t achieve real-life mastery just by completing the training process. You need to adapt the skills you have acquired to daily life, and when you adapt them, you must perform them well.

 

Combining finite and infinite gamification within a gamification project allows you to achieve the most efficient result. Setting up your short-term goals for 1-3 times and setting long-term goals for 1-2 years will both ensure that you get the most effective results from gamification and keep your players constantly in the flow.

Demo Gamification project that you will do in 3 to 6 months;
• Get to know the platform
• Getting to know your players
• Correct positioning of your targets.
• Allows you to experiment before expanding your gamification project to the entire company.
A few of the most important points to consider in the gamification setup that you will design with a few business goals you have chosen;
• Starting the game with a small audience (20 players-50 players-100 players depending on company size)
• Bringing together players with common goals to ensure a fair environment for all players
• Clarifying the expected success with gamification while setting business goals
• By adding a story to the game, allowing the players to be a part of the game
• Making the gamification process more attractive with a rewards store
• Taking instant actions by following the players and the gamification process daily
It is possible to have a successful demo within the period determined by the items mentioned above.